However, at that time I still needed to work on SCWU, and was having a part-time job while attending to college. This was about 15 years ago, and this marked the beginning of Angels of Battle (AoB). This is the first time I had to build a game from the ground up, and I saw it as a side project for practicing purpose. Since everyone was planning to create female characters, we ultimately decided to make a shoujo (girls) only fighting game. I also wanted a game that I could call my own, because I have been playing fighting games since I was a child. Then, several members were planning to make a successor game of SCWU. Īfter several expansions, SCWU had almost reached the engine limit and couldn’t be expanded anymore. This game was also made with 2D Fighter Maker 2002 and sported a genuinely impressive number of characters. Super Cosplay Wars Ultra is where all started for the BVTaisei team. Back then I was the acting editor of the SCWU, and WWolf was responsible for creating Yinan and some of the promotion materials. However, every author and editor of the team was involved in making another 2DFM02 title: Super Cosplay War Ultra (SCWU). Our team BV Taisei currently only has 2 active members: Me and WWolf. MUGEN? How did the project came out to be? Tomay: Q: When did the “Angels of Battle” project start and why did you go for 2DFM02 instead of e.g. and らぐはちさん:南東ライトグリーン8( Light Green Eight), the developer of the upcoming pixel art game Inaho-cho Dynamite Bomb.Īll of them were kind enough to answer to a set of questions I had, and I am grateful that they found time to reply in great detail! Now, let’s begin this double feature with an interview to the team behind Angels of Battle v1.5 and what they told me about the game’s development! A fifteen years long story: Angels of BattleĪngels of Battle, despite having been released only in August 2021, is older than one might expect, topping a 15 years long development! But I’d better let the two developers behind it (Tomay and WWolf) tell the story in greater detail! I have reported the interview almost verbatim, embedding relevant links and adding bold for the statements I considered the most significants.Ulissan Game Maker, the creator of the karate game Ganbatte Karate.Border Violation Taisei, the authors of the technically impressive Angels of Battle v1.5.It came in AugustĪfter my previous article on the topic, I have taken my time to ask some questions to three developers who are still using the engine in question: So, without further ado, let’s dive into this continuation of our 2D Fighter Maker 2002 saga, with some more screenshots, factoids, and interviews with developers!Īuthor’s note: This article will be the first part of a double feature and will focus mostly on the team behind Angels of Battle v1.5, as they have provided me with A LOT of material to work with, which I don’t want to cut because - in my opinion - it is interesting for everybody to see how the project evolved and was born. This is probably the best metaphor I can find for describing 2DFM02: a living fossil, given for dead, but still swimming among us with impunity, laughing at our outdated preconceptions. Since then, I have got in touch with some developers who are currently using this living fossil of an engine for developing their games, and also tracked down a couple more games that happened to use that engine and went “under the radar” for a reason or another. In a previous article of mine, we have gone through the history and alternate fortunes of a prehistoric game engine that is STILL getting used as of today by a multitude of developers: the immortal 2D Fighter Maker 2002, also called 2D Fighter Maker 2nd. Today, we interview the developers behind Angels of Battle v1.5, a game released this August, to understand why they stuck to this engine for so long and what they think about the current state of things! A coelacanth that keeps on coming back This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now on supercombo.gg! This week, we discuss about the legacy of the 2D Fighter Maker 2002 engine, which, despite being so old it could drive a car in several states around the world, is still being actively used by developers all around the world.
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